occupation
Headmaster of Duelist Academia
Redacted
is offline
55 posts
|
Post by Headmaster on Jul 9, 2023 3:14:19 GMT
"Prepare yourself for battle!"
The DiaDhank is a golden device that is used to manifest the magic and monsters sealed within cards. When active, it spreads each of the three blades to represent something akin to a wing while, collapsed, it represents a closed single blade of a wing. The three wings act as a catalyst to Summon Monsters and Conjure Spells and/or Traps. As a result, those who utilize these devices are called Conjurers.
Conjurers and Life Energy Humans, considered Champions of the other world, are unique in that they have a Life Energy and Will. As a result, they are able to change these two elements into what is called "Ba" (Spirit Energy in Egyptian Tongue) and summon Monsters by channeling this energy or conjuring Magic (Spells and Traps). As a user's "Ba" is special to them, so is the myriad of Spells and Traps that may manifest to become their decks.
When two elements are present, Life Energy within a natural body and Will for change: The DiaDhank appears!
Although users may have similar Monsters that represent and project themselves through Ba, they will often not be the same. Some variances may mean certain Spells or Traps are present in their repertoire while not in another's. One user may utilize Fusion in their capacity for Ba while the next may represent Synchronization while another may utilize the Overlay Network. Therefore, even when monsters may seem similar or decks, the person's Ba will often represent them differently in the various methods to how they use the monsters.
Note: As Monsters have Life Energy but do not often possess Will (The law to change or deviate away from this world's structure) they do not posses the combination to summon monsters. They can often have one or the other. However, a combination of both in a monster is possible and rare. (Ex: The Egyptian Gods who not only wish to change the world but change their forms).
Summoning Monsters
- Conjurers can summon Monsters with the same applying rules of the card game (Monster Level is 1 - 4).
- These Monsters may utilize effects of their cards that are general to their ability (Destroying Spells and Traps). However, they cannot outright destroy other monsters unless through battle. In the rules of battle, the monster with the greatest battle strength wins (indicated by their base power associated with the card).
- Monsters CAN be used as mounts whether for riding or for flying. Monsters with certain features and lore can be used for specific purposes such as digging or climbing.
Conjuring Spells
- Conjurers can utilize spells and do as they write on the context. Only Normal Spells can be utilized outside of duels due to their stability and lacking intricate conditions.
- Normal Spells are effective in many situations depending on the spell and the conditions.
- If there is a Spell that affects Life Points, they are akin to Healing and Damaging aspects to other Conjurers. This is the ONLY way to hurt conjurers using Spells.
Arming Traps
- Traps in this Realm are akin to setting intricate triggers according to the rules. Conjurers set traps by placing them face down along their Device.
- When conditions are met, the Trap may trigger and do as said within the description. Within duels, this is to be followed accordingly, while outside of duels, it is literal and free to interpret (Example: A Harpie Lady can fly over a Trap Hole and escape).
- Only Normal Traps may be able to take effect outside of duels.
|
|
occupation
Headmaster of Duelist Academia
Redacted
is offline
55 posts
|
Post by Headmaster on Jul 9, 2023 3:24:05 GMT
In this Realm, what are known as Duelists are called "Conjurers" in this world. This is due to their ability to shape their life energy to become Monsters, Spells, and Traps themselves. Even some monsters with intelligence are able to become conjurers although this is rare.
Like Speed Duels, the DiaDhank, the device to draw life energy and turn it into manifested magic, has a limitation of six slots (Three for Monsters and Three for Spells/Traps). This means that no more than Three Monsters may be held by a single user at a time, while a total of a mix of Spells and Traps may not exceed three at a time whether conjured within a duel or in the field.
The Realism of BattlesThere is a difference between "battles" and "duels." Within Duels, creatures conjured by the DiaDhank are projections of their bodies brought to flesh and blood by the user's own will and strength. They are something akin to "Familiars" and thus why they do not simply "shatter" as portrayed in the anime or card game series. Monsters within the realm have wills, and can fight battles. Thus, attack and defense does nothing but portray their likelihood in winning.
Example: A Blue-Eyes is portrayed to be stronger than the Dark Magician and destroys them in battle by basic attack points. However, in the Mythical Realm, the Dark Magician may very well win depending on how they approach the battle. Thus, the difference is between the conjurer acting as a supporter and the monster being guided towards victory. In short, the nature and knowledge of the card game does NOT apply here.
With that, this applies to Spells/Traps. Although these things are said to have many effects (Destroying Creatures, Decreasing Life Points, etc), these aspects are not present in the RP-Forum's battles either. It is up to players to be able to interpret and utilize these aspects of these conjured cards when fighting monsters (and sometimes characters) in how these affect the environment (Ex: Trap Hole is simply a steep hole that causes one to plummet or stumble in, Mirror Force creatures a barrier that reflects attacks with greater force, etc). Writers are free to be creative with the people they are writing with. Conjurers can do the following within battle:
Summoning Monsters
- Conjurers can summon Monsters with the same applying rules of the card game (Monster Level is 1 - 4).
- These Monsters may utilize effects of their cards that are general to their ability (Destroying Spells and Traps). However, they cannot outright destroy other monsters unless through battle. In the rules of battle, the monster with the greatest battle strength wins (indicated by their base power associated with the card).
- Monsters CAN be used as mounts whether for riding or for flying. Monsters with certain features and lore can be used for specific purposes such as digging or climbing.
Conjuring Spells
- Conjurers can utilize spells and do as they write on the context. Only Normal Spells can be utilized outside of duels due to their stability and lacking intricate conditions.
- Normal Spells are effective in many situations depending on the spell and the conditions.
- If there is a Spell that affects Life Points, they are akin to Healing and Damaging aspects to other Conjurers. This is the ONLY way to hurt conjurers using Spells.
Arming Traps
- Traps in this Realm are akin to setting intricate triggers according to the rules. Conjurers set traps by placing them face down along their Device.
- When conditions are met, the Trap may trigger and do as said within the description. Within duels, this is to be followed accordingly, while outside of duels, it is literal and free to interpret (Example: A Harpie Lady can fly over a Trap Hole and escape).
- Only Normal Traps may be able to take effect outside of duels.
Note for combat: Even within combat, battle is not assumed to be a game. Monsters attack people. Duelists are able to evade, dodge, sprint. Duelist Academia teaches the fine points of combat (conjuring Monsters and Spells) through reacting and countering. It is assumed that when encountering monsters, they will be attacking you when prompted. Thus, one does not think of battling monsters as "dueling" but actual combat where life and death is heavily weighed.
Monsters do not simply "shatter" when the user has the advantage. They can be damaged, choose to attack or flee, and some may even strategize depending on the creatures itself. Duel Monsters are not two-dimensional in this realm as they have potential to be the downfall of many who are unprepared. Remember, the focus is on combat and not the game format of a duel int his realm.
|
|